Tag Archives: HTML5

Introduction to Jquery Mobile 17Nov, 2015

Introduction to Jquery Mobile

What Is jQuery Mobile? jQuery mobile is an open-source multi platform UI framework to create mobile apps. jQuery mobile is a cross platform framework basically used for mobile apps development using HTML5, CSS3, jQuery and jQuery UI. This framework is not only easy to use it is very robust, maintainable, and well organized. jQuery Mobile is a framework used to create mobile applications. jQuery Mobile is compatible with all desktop browsers and looks same on all mobile devices (Android, iOS and Windows Phone etc). jQuery Mobile is based on HTML5 & CSS3 to make the structure of the page with small amounts of scripting. Purpose of jQuery Mobile? jQuery Mobile helps you to get quick and good results with less…

HTML5 Local Storage 19Dec, 2014

HTML5 Local Storage

The  Local Storage mechanism is a method through which string key/value pairs can be securely stored and later retrieved for use. The goal of this addition is to provide a comprehensive way through which interactive applications can be built (including advanced abilities, such as being able to work “offline” for extended periods of time). Reasons to choose Local Storage : –  Data accessed over the internet can never be as fast as accessing data locally.  Data accessed over internet is not secure.  HTML5 storage is on client. Persistent Local Storage :- Native client applications use operating system to store data such as preferences or runtime state. Stored in registry, INI files, XML or other places using key/value pairs. Web applications…

Posted in: HTML5
HTML5 Canvas 20Nov, 2013

HTML5 Canvas

HTML5 Canvas Introduction HTML 5 canvas element is a low level, procedural model that is used for creating dynamic, scriptable rendering of 2D shapes and bitmap images. HTML 5 is bitmapped area of the screen that works in an Immediate mode where Immediate mode refers to the order the canvas represents pixels on the screen. The bitmapped screen of every frame is updated with Canvas API calls from JavaScript. A programmer can draw different shapes, text and display images directly onto a defined area of the browser window using HTML 5 Canvas API that includes 2D context. HTML5 Canvas Browser Support Other than IE 8, almost all web browsers support HTML5 Canvas. The browsers that support HTML 5 Canvas are:…

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